Sunday, August 21, 2016
Designing Necromancy Part 4: 10-4
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I've talked about the Queens and the Jacks, now it's time to talk about the 10s that I mentioned iterating upon in my last ...
Wednesday, August 17, 2016
Designing Necromancy Part 3: Jacked Up.
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So it's been a while since I've talked about my Necromancy card game (mostly because I've been busy with other things, mo...
Monday, March 7, 2016
On Fading Torchlight, Thought Bubbles, and Brainstorms
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For a long time, I've wrestled with myself over a difficulty completing tasks. When the light bulb of an idea pops up for me, it's...
Sunday, December 27, 2015
Designing Necromancy Part 2: The Queens of the Dead
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In case you thought I forgot about working on Necromancy, I haven't – I've just been busy with work due to the Christmas season...
Saturday, December 12, 2015
Ambiguous Revelation: The Dangers of Uncertain Exposure
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It's been a while since I've worked on any Audley Enough stuff. But today, while reading a Reddit post distressing over the lack o...
Wednesday, September 30, 2015
Designing Necromancy, Part 1: What is Dead May Never Die
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So, most of my Audley Enough blogs focus on other games, designed by other people. Last December I had a brief stint that broke that trend...
Wednesday, September 16, 2015
Audley's Workshop: Carvin' Niches for Killin' Bitches
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Back to Audley's Workshop we go! In today's blog, I'm going to be talking about some various Halo weapons as well as PlanetSid...
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