Audley Enough
Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Sunday, August 21, 2016

Designing Necromancy Part 4: 10-4

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I've talked about the Queens and the Jacks, now it's time to talk about the 10s that I mentioned iterating upon in my last ...
Wednesday, August 17, 2016

Designing Necromancy Part 3: Jacked Up.

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So it's been a while since I've talked about my Necromancy card game (mostly because I've been busy with other things, mo...
Sunday, December 27, 2015

Designing Necromancy Part 2: The Queens of the Dead

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In case you thought I forgot about working on Necromancy, I haven't – I've just been busy with work due to the Christmas season...
Wednesday, September 30, 2015

Designing Necromancy, Part 1: What is Dead May Never Die

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So, most of my Audley Enough blogs focus on other games, designed by other people. Last December I had a brief stint that broke that trend...
Wednesday, September 16, 2015

Audley's Workshop: Carvin' Niches for Killin' Bitches

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Back to Audley's Workshop we go! In today's blog, I'm going to be talking about some various Halo weapons as well as PlanetSid...
Saturday, September 12, 2015

Audley's Workshop: Lockout Reforged

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Lockout is one of the most polarizing maps in terms of fan perception. Some love it, some hate it. Very few neutral opinions exist about ...
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