Audley Enough
Showing posts with label halo. Show all posts
Showing posts with label halo. Show all posts
Saturday, December 12, 2015

Ambiguous Revelation: The Dangers of Uncertain Exposure

›
It's been a while since I've worked on any Audley Enough stuff. But today, while reading a Reddit post distressing over the lack o...
Saturday, September 12, 2015

Calling the Shots Part 4 – Taking Rounds

›
We've talked victory conditions and knowing your limits , and even a bit on when it's okay to just go crazy . Today, I'm goin...
Monday, September 7, 2015

Scrupulous Scrutiny: Improving your Self-Analysis in Reviewing Replays

›
So, you think you're pretty good at video games, huh? But you admit you're not the best. You know you make mistakes. You're ...
Saturday, September 5, 2015

Calling the Shots: Part 2 – Limited Range

›
Some time last year, I started a multi-part series about shotcalling in competitive gaming, starting with discussing victory conditions . ...
Thursday, September 3, 2015

Audley's Workshop: Balancing an FPS Vehicle Sandbox

›
I'm bored and feeling creative, so it's time for another visit to Audley's Workshop. This time, instead of talking about ...
Monday, August 10, 2015

Competitively, Halo and League of Legends are basically the same game.

›
Competitively, Halo and League of Legends are basically the same game. "Okay Audley, you've gone off the fucking deep end. H...
1 comment:
›
Home
View web version

Contributors

  • Tiberius Audley
  • TiberiusAudley
Powered by Blogger.